Marvel Rivals: Season 3 Balance Overhaul

Marvel Rivals continues to evolve with frequent updates, typically arriving every couple of weeks. These patches bring a mix of bug fixes, alterations to Hero balancing, and more general improvements to the overall gaming experience. The most recent updates have included the addition of new character skins and adjustments to specific Heroes, with buffs and nerfs aimed at refining the competitive landscape. This constant stream of changes is designed to maintain a dynamic Competitive Mode and provide consistent incentives for players to remain engaged with the game.

Recent Updates: New Skins and Bug Fixes

The most recent patch introduces fresh looks for Magik and Black Panther with new Phoenix Force outfits. Alongside these cosmetic additions, the update addresses a range of bugs impacting gameplay.

Detailed Patch Notes (Build Version 20250731):

  • New Skins: Phoenix Force outfits for Black Panther and Magik are now available.

Upcoming Patch Preview: Hela, Hulk, and More

The next scheduled patch promises further enhancements, including the introduction of two new skins available through the in-game store. It also includes fixes targeting specific issues affecting Hela and Hulk.

Bug Fixes:

  • Accessory Points Display: Corrected an issue where Accessory Points earned in Competitive matches were incorrectly displayed on the results screen.
  • Controller Sensitivity: Resolved a bug where adjusting cursor sensitivity with a controller could cause individual hero keybinds to stop functioning.
  • Costume Emotes Exploit: Addressed an exploit that allowed costume-exclusive emotes to be used on other costumes by binding them to a specific key.
  • Hela’s Ultimate Ability: Fixed a bug that caused Hela’s Ultimate Ability to fail prematurely if used while being launched upward under unstable network conditions.
  • Hulk’s Incredible Leap: Resolved an issue where Hulk’s Incredible Leap could behave erratically on stairs if the camera was angled downwards, causing him to jump in unintended directions.
  • PlayStation Highlights Screen: Fixed a rare issue on PlayStation consoles where players could become stuck and unable to exit the Highlights screen after watching a replay.

Previous Patch Highlights: Fantastic Four Arrive

A recent patch, released on July 24, 2025, introduced new skins for the iconic Fantastic Four: Mr. Fantastic, Invisible Woman, The Thing, and Human Torch. This update also included a new Team-Up ability for Human Torch and The Thing.

New Team-Up Ability:

  • Human Torch & The Thing – “First Steps”: This new ability allows Human Torch and The Thing to combine their powers, offering a unique offensive option. The Thing lifts and slams enemies while the Human Torch disables them.

Hero Balancing Adjustments

The constant re-balancing of heroes is a key component in keeping the game fresh and competitive. Here are some of the latest tweaks that have been made.

Wolverine:

  • Berserk Claw Strike Base Damage increased from 6 to 8.
  • Percentage Damage per attack at maximum Rage reduced from 4.5% to 3.5%.
  • Regenerative Healing Factor cooldown increased from 90s to 105s.
  • Cooldown reduction from participating in KOs increased from 10s to 12s.

Emma Frost:

  • Telepathic Pulse Damage at 99 energy reduced from 120/s to 110/s and from 150/s to 140/s at 100 energy.
  • Diamond Form Damage Reduction reduced from 30% to 25%.
  • Energy cost of Psionic Seduction (Ultimate Ability) reduced from 3700 to 3400.

The Thing:

  • New Ability: Battle Blitz – The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m.
  • Stone Haymaker: Now knocks down hit flying enemies.

Venom:

  • Cellular Corrosion enemy slow effect increased from 15% to 25%.

Human Torch:

  • Fire Cluster Damage per projectile reduced from 6 to 5.5.
  • Supernova (Ultimate Ability) activation shockwave Damage reduced from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s.
  • Team-Up Anchor bonus: 5% Damage boost added.

Iron Man:

  • First two Repulsor Blast hits reduced from 40 to 35 and from 50 to 45 while in Armor Overdrive.
  • Energy cost of Invincible Pulse Cannon (Ultimate Ability) increased from 2800 to 3400.

Mister Fantastic:

  • Inflated state Bonus Health reduced from 400 to 350.

Namor:

  • Trident of Neptune Projectile Damage increased from 70 to 75 and Projectile Speed from 120m/s to 150m/s.
  • Wrath of the Seven Seas Projectile Speed increased from 120m/s to 150m/s.

Scarlet Witch:

  • Max slow rate during Reality Erasure (Ultimate Ability) charge period reduced from 35% to 25% and Damage increased from 750 to 850.

Spider-Man:

  • ‘Get Over Here!’ kick Damage when pulled to enemies increased from 50 to 55.
  • Spider-Power midair Damage increased from 50 to 55.
  • Amazing Combo Damage increased from 55 to 60.

The Punisher:

  • Culling Turret Projectile Damage reduced from 12 to 10, and Spell Field Damage decreased from 12 to 10.
  • Energy cost of Final Judgement (Ultimate Ability) increased from 3400 to 3700.

Winter Soldier:

  • Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.

Invisible Woman:

  • Orb Projection healing on launch increased from 40 to 45 and damage from 20 to 25.
  • Healing on return reduced from 40 to 35 and damage from 20 to 15.

Loki:

  • Energy cost of God of Mischief (Ultimate Ability) increased from 4000 to 4300.

Mantis:

  • Healing Flower: Now heals allies by 2.5%/s.
  • Base healing reduced from 20/s to 12.5/s.
  • Energy cost of Soul Resurgence (Ultimate Ability) increased from 3700 to 4300.
  • Bonus Max Health increased from 100 to 150.

Ultron:

  • Reduced Dynamic Flight acceleration effect time from 8s to 6s.
  • Reduce Imperative: Firewall Bonus Health to self from 75 to 65 and to allies from 55 to 50.

These balancing changes affect a wide range of Heroes, with some receiving buffs and others being slightly nerfed.

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